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Zero Latency’s Brisbane VR gaming arena launch a flag bearer for multiple future openings

Zero Latency’s Brisbane VR gaming arena launch a flag bearer for multiple future openings
September 4, 2017

The upcoming opening of a new Brisbane venue by location-based virtual reality (VR) gaming leader, Zero Latency, is to be a flag bearer for multiple future facility openings.

Due to open in October, Zero Latency’s new 400 metre² VR gaming arena in Brisbane will be the second VR game arena to be fully owned and operated by the Melbourne-based company and will join 11 other Zero Latency-powered arenas that operate via partnerships with licensees across the world.

Zero Latency Chief Executive Tim Ruse explains “(we) experienced unprecedented success with the world’s first ever epic-scale, multi-player, free-roam VR game arena, which we opened in Melbourne back in 2015.

“Since then we have partnered up with venue operators and delivered our patent-pending technology to power successful VR arenas across the globe.”

These VR game arenas are either free-standing locations or are integrated into resorts, family entertainment centres, go karting facilities, and other attractions.

Ruse says that Brisbane stood out “high and clear” as a great city for the next Zero Latency arena, citing its “young and tech-minded population” as an ideal audience.

The arena will be only the second one in the world with a ‘dual arena’ configuration with the other having opened in Boston, USA, in early August. Its structure allows two multi-player games to be played side-by-side simultaneously. Each game stretches over nearly 200 metre² of floor space while a single game can be played over the entire play zone of nearly 400 metre².

Scott Vandonkelaar, Chief Technology Officer at Zero Latency, comments “when two eight-player games are underway at the same time, Zero Latency’s proprietary technology will be simultaneously tracking 16 players in real time.

“This massive technological feat creates high throughput so operators can keep waiting lists at a minimum and maximize their ROI by accommodating more players every day.”

Zero Latency-powered arenas have no internal physical walls or obstacles, so teams can freely roam, walk, explore, and fight together throughout different virtual terrains. Players see each other as full-motion avatars: they stay in constant communication to strategize, call for help, warn their teammates, or just engage in some cheeky banter.

Ruse points out that Australia has been at the forefront of free roam VR gaming since 2015, adding “after helping other operators leap into out-of-home virtual-reality gaming across the globe, it feels good to put our money where our mouths are and open another ground-breaking arena right here at home.

With five Zero Latency-powered arenas across the USA and locations in Tokyo, Japan; Madrid, Spain and Melbourne the company plans to have 20 arenas worldwide by the end of 2017.

Images courtesy of Zero Latency.

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