Latest News

Back to Latest News back


Active video gaming helps fight obesity

Active video gaming helps fight obesity
March 19, 2014

Playing active video games could help overweight and obese children lose weight, according to a new study from the University of Queensland (UQ).

Published in JAMA (The Journal of the American Medical Association) Pediatrics, the research included active video gaming in a 16-week paediatric obesity intervention program.

Professor Stewart Trost of the UQ Centre for Research on Exercise, Physical Activity and Health said the results revealed a significant increase in physical activity and a reduction in excess weight among overweight and obese children.

Active video games, such as Xbox Kinect, involve the player participating in movements such as running on the spot, jumping, or pretending to play sporting games such as tennis to reach game targets.

Professor Trost said the study showed that incorporating active gaming into a paediatric obesity treatment program could promote physical activity.

He explained "this could help address the childhood obesity epidemic that is taking a toll on children's health and the nation's resources.

"The results suggest that health professionals working with overweight or obese children should consider active video games as a way to increase physical activity and motivation for exercise.

"Parents concerned about their children being sedentary and playing too many video or computer games should also consider making active gaming an option for the entire family."

Researchers conducted a 16-week randomised clinical trial evaluating the effects of active video gaming as part of a community-based paediatric weight management program in YMCAs and schools.

75 overweight or obese children (average age 10 years) received a gaming console, a motion capture device and two active games during the program.

The other group completed the paediatric obesity intervention program as normal.

Professor Trost added "we measured daily moderate-to-vigorous and vigorous physical activity using an accelerometer-based motion sensor.

"We found children in the active gaming intervention had increased physical activity: moderate-to-vigorous activity increased an average of 7.4 minutes a day and vigorous physical activity increased 2.8 minutes a day at week 16.

"There was no change in physical activity among the children who participated only in the weight management program without active video games.

"Both groups saw a decline in relative weight and body mass index percentile, however the group that participated in active gaming observed twice the reduction in relative weight and body mass index scores than the non-gaming group.

"This suggests that the additional daily energy expenditure associated with active game play promoted a more favourable energy gap, leading to greater reductions in relative weight."

JAMA Pediatrics is a monthly peer-reviewed medical journal published by the American Medical Association.

For more information go to




Asking a small favour
We hope that you value the news that we publish so while you're here can we ask for your support?

The news we publish at is independent, credible (we hope) and free for you to access, with no pay walls and no annoying pop-up ads.

However, as an independent publisher, can we ask for you to support us by subscribing to the printed Australasian Leisure Management magazine - if you don't already do so.

Published bi-monthly since 1997, the printed Australasian Leisure Management differs from this website in that it publishes longer, in-depth and analytical features covering aquatics, attractions, entertainment, events, fitness, parks, recreation, sport, tourism and venues management.

Subscriptions cost just $90 a year.

Click here to subscribe.


supplier directory

The Complete Guide to Leisure Industry Products & Services.

See the directory see all


About Priava's Technology -  Priava is a cloud-based and centralised venue and event management system aimed at venues of all sizes. With its familiar and easy-to-use web interface, the…

read more

Attractions / Billing / Entertainment / Events / Technology


Worldwide Sports Management

Principal Consultant Simon Weatherill has spent the last 20 years developing the world renowned Melbourne Sports Hub, as former Chief Executive Officer of the State Sports Centres Trust…

read more

Aquatics / Consultants / Recreation / Sport / Venues



The Fitness Generation is now part of NovoFit - see

read more

Fitness / Technology / Wellness



Over the past 10 years Debitsuccess has been providing expert billing services to businesses across Australia. Debitsuccess is now the largest full service direct debit provider in Australasia,…

read more

Billing / Finance / Fitness / Golf / Recreation



Solar Pool Heating & Swimming Pool Covers since 1974. Sunbather offer an Australian made product which undergoes continual development to enable you to trust in the Sunbather brand. We deliver a…

read more

Aquatics / Venues



As of the 1st July 2018, Enta Australasia Pty Ltd/Best Union has been rebranded as VIVATICKET Pty Ltd.  19th July 2018 - ENTA AUSTRALASIA REBRANDS AS VIVATICKET 17th October 2016…

read more

Attractions / Entertainment / Sport / Ticketing / Venues



At easyemployer we've come up with a software solution that manages one of your most important, and often most costly, business resources - your staff. We are helping 100s of clients to…

read more

Finance / Fitness / Technology



PulseTec Solutions is a leading provider of software systems and solutions to the health and fitness industry for more than a decade. Our key products and services include ClientConnect studio and…

read more

Access / Fitness / Marketing / Technology / Venues


get listed with our suppliers directory

Get your business noticed in our targeted directory. Viewed by 10,000 industry professionals per week!

list your business